Short answer: Jordan Metzner says Fable is slow and seems expensive, and its highest setting burned through his tokens, but it found security bugs, implemented features predictably and produced world-class designs when told to 100x the design.
From Episode 46: We Tested Claude 4 Fable and Deployed Enterprise Agents Without a Single Data Migration, starting at 4:47.
Sam Nadler [4:46]: Yeah. I know we're gonna dive into the Fable launch. But Jordan, you've playing around with Fable, high level thoughts and the thirty six hours it's been live?
Jordan Metzner [4:55]: Yeah. So, to give you kind of my daily driver as I usually prefer to use Codex. I use I have Claude and Codex and other tools as well, Cursor as well. My daily driver is usually Codex 5.5 extra high, kinda like turn it on there. So Fable came out. First, I put on like the highest. And then that starts like sub agents and a bunch of other stuff. My spend went really high, so I had to like kinda turn it down a little bit. It's a little hard to understand. There's like I mean, maybe like 10 different degrees of like highness that was like max and super high and then regular high and like, what am I supposed to know? I mean, like, even if they put number values on it, like, how am I supposed to understand? Just like, tell me what the difference is in the sense of like, this one costs a little, this one costs a lot or, just tell me the difference in trade off of speed and time. So I think like, there's still some like way too much ambiguity in understanding like this like, slider of how high you can pull this model forward. Right? Because like, if cost is an issue, let's pull it all the way forward.
Jordan Metzner [5:46]: But then what you also understand is that the speed goes down. I mean, it just takes so long to get things done. So one thing I did notice with Fable is I would just run stuff and then just leave. I mean, it's honestly Fable coming out during the World Cup is perfect because just start it right before the match starts and you don't even have to come back till half time. It's perfect. I'm serious. Sometimes I would check at the water break, they got those new water breaks in there and it's like, nope, still working. So Yeah. Even the FIFA water breaks don't kill Fable. So yeah. I mean, slow in the Sense that it just takes a Long time to run. Mean but I found it to be pretty accurate. I found it found some security errors and bugs in my applications. It was able to implement features and libraries successfully and predictably. I saw some feedback on Twitter and you know, one guy said, just told it a 100 x the design.
Jordan Metzner [6:40]: And I think he said I don't know if he said loop it or not loop it, but I've been playing with the loop and not loop. But you know, I just said literally a 100 x the design and boom, a 100 x the design. Like literally a 100 x the design. So you know, I've the designs are incredible. Like I don't think they can get any better. I tried a 100 x the second time and it got like marginally better because like there's not that much more to go. Like, we're in world class like web app web design, app design at this point. It's incredible. It is very slow. It is seems expensive. I haven't run it in parallels. Like, it has like sub workers if you put on the extra high, but I haven't like run it. I ran it once like that and like my they like immediately told me like I ran out of tokens. I tried to step back a second. So again, I don't think and like, it seems like this is the common place and I'm sure many of us are the same like, I don't think anyone understands how many tokens they're using.
Jordan Metzner [7:25]: Like, know, you send a command because you send a command, like, it doesn't come back and be like, that's gonna cost you like a $100. Are you sure you want me to do that? Because like, could do this for $5 instead. Right? That's kinda like probably a better direction of where we should kinda get feedback before these things go and like chew through your token consumption. But anyway, Fable five, super impressive. Obviously, I'm expecting OpenAI to come back with something equally impressive relatively soon. Can't count out Google and Microsoft as well, and obviously, Cursor and Grok and SpaceX with the IPO. I mean, you gotta see Composer three coming down soon. So anyway, that was my quick fable and a fable and five for you.
Sam Nadler [8:00]: Planning a team off-site sounds fun until you actually have to plan it. Flights, hotels, schedules, coordination, Offsiteio handles all of it. Fable in five. Okay. I love it.