Built This Week/Builds

Builds

Make It Rain Mini-Game

A simple three.js catch-the-money game is a prompt-sized project in Bolt: Jordan built one as a bonus for Episode 14 and scored 8,950 live on air.

For Episode 14 (September 26, 2025), Jordan built a small 3D browser game called Make It Rain: money falls from the sky and you collect as much as you can before the timer runs out. He built it in Bolt with three.js and played it live at 10:18. He did not say how long it took. It was a bonus on top of his main build for the episode.

Why we built it

Our guest that week was Hooman Radfar, CEO of Collective, a back office for solopreneurs. Jordan had already made a custom "Make It Rain" song for Collective, and wanted a game to go with it. Collective is about managing money, so a game about catching money fit. It was pure fun, not a product.

The stack

  • Bolt: built the whole game from prompts.
  • three.js: the 3D library Bolt used for the falling money.

How we built it, step by step

  1. Ask Bolt for a three.js game. When Hooman asked what he used, Jordan answered at 11:05:
This one I built in Bolt using ThreeJS.

— Jordan Metzner, Episode 14

  1. Keep the game loop simple. Money rains down, you collect it, and that is the whole game. Jordan called it "a very simple game type."
  2. Add a clock, a timer and a best score. The countdown gives each round an end, and the best score gives you a reason to play again.
  3. Put music behind it. The custom song was not on YouTube yet, so Jordan used a placeholder track in the background.

How it turned out

The game worked on the first live run. Jordan played a full round on the show, watched the timer count down from eleven seconds, and landed a top score of 8,950. Hooman's reaction: Jordan "sold me less than what he delivered," since he showed a dashboard, a song and a game in one episode.

Hooman also made a broader point right after the demo: people still don't grasp how fast you can get to a prototype with these tools, but moving from prototype to production is the hard last mile. Jordan pointed to Replit as a tool that already goes further toward working, deployed apps, and expected Bolt and Lovable to follow. A game like this one never needed that last mile.

What we'd do differently

  • Sort out music rights first. Jordan held back the custom song to avoid a YouTube copyright problem. If you plan to show a game on video, have the audio you are allowed to use ready before you record.
  • Use the real song once it is published. Jordan said it would be great to put the Make It Rain song in the game once it was on YouTube.

The main build from the same episode was the solopreneur finance dashboard for Collective. For another browser mini-game from the show, see the highway paving mini-game, and for how Bolt compares with other builders, see Bolt vs Replit.

FAQ

Can you build a three.js game with Bolt?

Yes. Jordan built the Make It Rain game in Bolt using three.js. It has falling money to collect, a countdown timer, a clock and a best score.

How long does it take to build a simple AI-built browser game?

Jordan did not give a build time. He showed it as a bonus next to his main build for Episode 14, which suggests it was a side project, not a multi-day effort.

Can you use your own AI-generated song in a game you show on YouTube?

Jordan chose not to. His custom Make It Rain song was not on YouTube yet, so he played a placeholder track and said he did not want to risk getting locked out of YouTube over copyright.